

The mode is intended to showcase some of the battle mechanics while serving as a hint as to where the story will go, ending with a lightweight boss battle and the requisite animated introduction. In the opening moments, we're introduced to Class VII - a motley collection of nobles and commoners studying together at a prestigious military academy who are battling through what seems like an invasion. Which is not to say that Trails of Cold Steel doesn't open with a bang. From a pacing perspective this might not be the smartest approach, but fans seem content to overlook it in favor of the more positive aspects of Trails of Cold Steel's world-building. With a story that unfolds over the course of two full games, Trails of Cold Steel expects you to be invested for the long haul, so it's content to take its time laying the groundwork for what's to come. This is the way of Nihon Falcom's Legend of Heroes games, which has managed to win a cult following in North America with its richly detailed worlds and epic story arcs.

As late as five hours in, I was still taking on tutorial-style quests meant to introduce me to the game's mechanics. Like Trails in the Sky before it, Trails of Cold Steel asks for a great deal of patience from the player as it slowly introduces its cast, its battle system, and its world. I've warmed to it as the story has slowly but surely progressed, but it's definitely been a slown burn.

At the risk of sounding more negative than I'd like, The Legends of Heroes: Trails of Cold Steel has mostly fallen in the latter category for me.ĭespite a concerted effort over the holiday, I've had a tough time pushing much beyond the first chapter of Trails of Cold Steel, which came out shortly before Christmas. There are games where 30 hours seem to fly by in an instant, and there are games where I'll be playing for what seems like days upon end, only to find that I've only put in 10 hours.
